1. Why do I need a videogame e-newsletter?
2. Why should I ask someone else to
create it for me?
3. Is there a way to measure my e-newsletter's
success?
4. What's the best way to get started? |
FAQ |
| 1.
Why do I need a videogame e-newsletter?
Lots of reasons. Whether
you're a publisher, a developer, a PR agency, or a
company servicing gamers, you surely have a need to
stay in touch with your customers on a regular, ongoing
basis. Take a second to consider some of the reasons
why:
- Make connections!
How many prospects have visited
your site since it first opened for business? 1,000?
10,000? 100,000? 1,000,000? How many of those could
you get in touch with today if you wanted to? If
you don't have some way to capture visitors' addresses
and communicate with them, you've let them slip
through your fingers. What a waste!
- Stay "top of mind"!
Once someone has left your
site, they're likely to forget about you. That's
where an e-newsletter comes in. It regularly brings
your business to the front of their minds. Every
time they hear from you, the chances increase that
they'll remember to come back to your site.
- Build trust!
Your voice and manner in an e-newsletter
become familiar to your customers. Your ongoing
conversations build trust -- and trust is at the
heart of doing business on the Web. When your e-newsletter
offers readers something of value time after time,
you and your business become like trusted friends.
- Establish a reputation or brand!
Closely related
to trust is a reputation for excellence. When you're
trying to choose between a brand name and the "identical"
store brand, which do you trust more? The brand
name, of course! Their advertising has been building
a reputation in your head for years. Is the product
any better than the store brand? Perhaps not, but
it has a reputation for quality in your mind. Is
the business person who publishes an e-newsletter
more competent than a less-vocal expert? Perhaps
not, but they've built a reputation for specialized
knowledge in the minds of their readers by providing
that knowledge. That's what sets their e-newsletter
apart from junk mail.
- Promote your products and services!
An e-newsletter
also helps you to tell subscribers about your products
and services. So long as you're offering them information
of value in your e-newsletter, they'll take a look
at what you have to sell. When you have a special
sale or promotion, the e-newsletter gives you a
ready vehicle to inform your very best prospects.
Top |
| 2. Why
should I ask someone else to create it for me?
You’ve thought about
starting an e-newsletter, haven’t you? Maybe you’ve
even written an issue or two. But you’ve never been
successful at coming out with a regular, monthly,
quality e-newsletter that meets your needs and that
you’re proud of, have you? And why is that? Mainly
because e-newsletters aren’t your company’s core competency.
You have other fish to fry and all your resources
are directed towards increasing profits.
When you turn to an e-newsletter expert, you engage
a company that spends 100% of its time creating quality
e-newsletters. They know how to design, write, deliver
and track e-newsletters on a regular basis, never
missing an issue, and minimizing whatever effort you
need to provide to get the job done. It’s called outsourcing
and if you believe that outsourcing works in other
areas, surely you recognize that’s why it’s necessary
to outsource your e-newsletter.
Top |
| 3. Is there a way to measure my e-newsletter's success?
That's the best part!
When you create your own e-newsletter -- after you send it out -- you cross your fingers and hope that it's read. Is there any way to know for sure? Probably not.
But when OpenMoves/Games! delivers your e-newsletters,
our technology keeps track of who opens it, what links
they click on, and to whom your readers forward it
(see example). You'll receive a monthly
report from us … or you can access the stats yourself,
24/7. Is that cool -- or what?
Top |
| 4. What's the best way to get started?
At OpenMoves/Games! we
begin with a "discovery session" where -- together
-- we discuss and define the ultimate goal of your e-newsletter. Then we translate your business needs
into an editorial structure and, ultimately a "text
prototype." When that gets your approval, our award-winning
design department (see our extensive portfolio
of gaming and non-gaming e-newsletters) creates a
"comp" for you to review. Meanwhile, we're building
your online database and importing your list of e-mail
addresses. Within an average of 4-6 weeks, your first
e-newsletter is ready to ship.
If creating your own e-newsletter
sounds like a good strategy for your company, call
Paul Hyman, our editor-in-chief
and in-house videogames expert, at 516-773-3685 or
e-mail
him and schedule a free
discovery session. You can learn more about Paul here.
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